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Old September 2nd, 2008, 06:47 AM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 (tentative name)

Quote:
Originally Posted by Aezeal View Post
I really like your nation and I think it will fit in perfectly. Your troops look great and divers. There are just a few armor and weapon thing:

I gave all ships a natural high protection (to avoid a low head protection.) I see you giva e ship prot 0 and then shipplating. I'd recommend you change that to no armor and just 20 prot.
That's a good idea (I'll probably try it), but what if we were to make "helmet" armor for ships and call it Cockpit Protection, Heavy Cockpit Protection, etc.? That could work too.

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All your ranged weapons have very high #att and that means troops and ships will fire AP, high damage shot AND can't miss. (att 10 means +10 precision I think) already the ranged troops I have in my mod rip through indies and yours would be even worse.
In addition to this I think the heavy lasergun might be a lil too strong on the #dmg part.
The anti-ship cannons (why anti-ship they seem to be able to kill troops just as well.. why not just cannons?) suffer from this too.
I agree, I'm not sure what I was thinking when going through the laserguns. Looking back on those, wow. Compared to Ulm's (I assume), Neoclidia's guns are incredible. I'll tone down those #atts and raise the resource cost of the Heavy Lasergun. It was meant to be able to kill things quickly (in one shot I guess), but wow.

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Basicly just lil changes I'd advice based upon what I've encountered so far in playtesting my own nations.

Another thing is that I think it might be best if we just use the same weapons as base weapons (not the fancy stuff like your strang claws and deadly signs) but these

-snip-

so maybe we should just make use of the same weapons to keep the future mod nice and tidy. If you have though about all your sounds etc I'll gladly add them to the weapons in my mod and then just change the weapons your pplz are using in the weapons from my mod (you could just copy the basic set of weapons from my mod while you are working so you have them in tehre to work on and then later we leave them out again.) I'd be willing to make the switch for you so you won't be bothered at all. If you are completely against this then so be it but I think it will make balancing the complete mod easier later.

Let me hear what you think.
Part of the idea of Neoclidia was that they used mostly laser weapons instead of conventional weapons (a Blaster sounds a bit different). My lasers look like gifts from heavens compared to yours, though. Perhaps lasers could have higher precision vs Blasters, at the cost of damage? Either way, I might exchange the Light Lasergun for a Laser Pistol. The Anti-Ship cannons probably do need some reworking too, and I might replace them with the Ship Artillery.