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Old September 2nd, 2008, 04:46 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

I really like your nation and I think it will fit in perfectly. Your troops look great and divers. There are just a few armor and weapon thing:

I gave all ships a natural high protection (to avoid a low head protection.) I see you giva e ship prot 0 and then shipplating. I'd recommend you change that to no armor and just 20 prot.

All your ranged weapons have very high #att and that means troops and ships will fire AP, high damage shot AND can't miss. (att 10 means +10 precision I think) already the ranged troops I have in my mod rip through indies and yours would be even worse.
In addition to this I think the heavy lasergun might be a lil too strong on the #dmg part.
The anti-ship cannons (why anti-ship they seem to be able to kill troops just as well.. why not just cannons?) suffer from this too.

Basicly just lil changes I'd advice based upon what I've encountered so far in playtesting my own nations.

Another thing is that I think it might be best if we just use the same weapons as base weapons (not the fancy stuff like your strang claws and deadly signs) but these

#newweapon 652
#name "Light Lasergun"
#att 5
#armorpiercing
#dmg 8
#nostr
#rcost 2
#range 40
#ammo 30
#explspr 10102
#end

#newweapon 653
#name "Lasergun"
#att 10
#armorpiercing
#dmg 12
#nostr
#rcost 3
#range 45
#ammo 40
#explspr 10102
#end


#newweapon 656
#name "Heavy Lasergun"
#att 20
#def 1
#armorpiercing
#dmg 18
#nostr
#rcost 5
#range 50
#ammo 50
#explspr 10102
#end

and

#newweapon 657
#name "Anti-Ship Cannons"
#att 20
#def 0
#armorpiercing
#dmg 15
#nratt 2
#nostr
#aoe 1
#rcost 25
#range 75
#ammo 50
#explspr 10110
#flyspr 362 4
#end

kinda resembles

#newweapon 700
#name "Laser pistol"
#dmg 8
#nostr
#att 0
#def 0
#len 0
#range 40
#ammo 50
#nratt 1
#rcost 1
#end

#newweapon 701
#name "Blaster"
#dmg 10
#nostr
#att -1
#def 0
#len 0
#range 50
#ammo 50
#nratt 1
#rcost 2
#armorpiercing
#end

#newweapon 702
#name "Power Blaster"
#dmg 12
#nostr
#att -1
#def 0
#len 0
#range 60
#ammo 50
#nratt 1
#rcost 3
#armorpiercing
#end

#newweapon 703
#name "Infantry Heavy Blaster"
#dmg 15
#nostr
#att -1
#def -1
#len 0
#range 60
#ammo 50
#nratt 1
#rcost 4
#armorpiercing
#end

and

#newweapon 706
#name "Ship Artillery"
#dmg 25
#nostr
#att -2
#def -2
#len 2
#range 100
#ammo 10
#nratt -2
#rcost 10
#aoe 1
#armorpiercing
#explspr 10101
#end

so maybe we should just make use of the same weapons to keep the future mod nice and tidy. If you have though about all your sounds etc I'll gladly add them to the weapons in my mod and then just change the weapons your pplz are using in the weapons from my mod (you could just copy the basic set of weapons from my mod while you are working so you have them in tehre to work on and then later we leave them out again.) I'd be willing to make the switch for you so you won't be bothered at all. If you are completely against this then so be it but I think it will make balancing the complete mod easier later.

Let me hear what you think.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; September 2nd, 2008 at 04:52 AM..