Quote:
Originally Posted by Darkwind
. Troops would likely be slower in space and less accurate, so there's an idea for you. Also, militia are essentially raw recruits from the general populace who likely don't even know how to handle a gun or have any useful weapons, useful only because they're easy to produce. Militia in space would likely have practically no mobility, very little precision, and low health (due to the harsh conditions of space and their inadequate armor). At least that's the way I see it.
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i disagree with this, with no air resistance in space you actually wouldn't slow down so fast(less friction) and the course of ranged amunnition wouldn't be affected by the direction the wind blows in, meaning units should in theory go faster and missiles should be more accurate. Saying this it would likely be hard to direct yourself when moving in space, now i know some commanders can autocast spells in battle (like the communicant thing which does auto communion slave) but i don't think we can for units (though it's worth checking anyway), if we could then we could mod all these militias to auto cast blink at the start of a battle to emulate them not really being able to control where they are going. If not then i have no other ideas right now.
Also i agree with militias have reduced hp due to the conditions in space.