Quote:
Originally Posted by Tifone
I have yet to try a MP game (I will surely, in a newbie game, possibly EA, possibly vanilla  when I come back to holidays in a couple of weeks) but what I really hope for an MP game I will play, is "diplomacy" and "honour" to be something I can decide for myself. I laughed hard the time one person opened a thread (some time ago) to moan with the community because another player has broken a NAP in their game. Who would you cry to in a real war? 
I think pacts seen as holy and unbreakable are boring and kill the fun of this game's diplomacy, where every alliance is one of convenience, and there is not a little box with a V inside to tell me whose provinces I can't attack.
I really like games (i think all of you here read matryx's AAP at somethingawful) where someone can take 80 gems from me as a peace tribute, and then attack me anyway 1 turn later. Or use the astral perls I gave him to dispell another player's global, to summon a bunch of Abominations and shot at my borders.
And of course, to do it myself too 
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There are two camps on this matter. Those of us who keep our word, no matter what. And those that don't.
The former would like to know who the latter are. The latter would prefer (for obvious reasons) to remain anonymous.
At least in my case, it isn't a case of moaning about being attacked. Life happens, get over it.
But, knowing once I know a person keeps his word etc - then it affords a great deal more options. For example, I have freely given away artifacts. Exchanged territories. Loaned the use of a magic site.
Obviously, as I proposed the RNap - I would enter into it freely.