Re: Dominions 3000 (tentative name)
it's ugly and bad looking but I wanted it here so when I read here and think I have some sort of idea what each troop could do where n stuff
PS I would be a lot in favor of starting with 2 races with each their own "niche" but with mechanisms that are used by all races (so no LA ermor or rhyley races which are just wacky and very different, start normal end wacky)
my 2 suggestions would be
human: weakish stats but nice weapons: in space they can even carry BIGGER weapons. Not much H2H options since they are weak
orkish/brutes/GIANTS (yes that should be it a GIANT space race... miniature giant space hamsters and a barbarian... wait I'm rambling.. just giants)
So Giants (maybe agartha is nice to go into space first --> space cyclops anyone?) who obviously are nice to do h2h (the WH40K chainsaws are always nice.. some human h2h specialists could get them too) so all of them have a h2h weapon and some gun.. they are lower tech so not so a bit less range and less damage. Their waterform would just be equal to what it was before.
In spaceships hummies would have just a bit better ships
later tanks could follow (not for the giants or agartha or whatever they'd just have some huge giant carrying an even huger missile weapon)
anyone interested in taking Agartha into space?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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