Quote:
HoneyBadger said:
I think the first thing to do would be to brainstorm as many nation ideas as possible, and start narrowing them down.
I also think we should start working on a Damn Big Map, and ideas for how we want it to look, and function.
As far as a working level of playability-Ideally, the nations we come up with ought to be playable against the existing ones. On the same level atleast. No need to re-invent the wheel, we just want to take the wheel into space.
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I was going to make this huge post detailing specifics for a bunch of different ideas, but then I realized that basically all one needs to do is mix-and-match stereotypes (Technologically advanced lizards! Warlike bugs! Fast-breeding birds! Fish descended from an ancient galaxy-spanning civilization!) in order to produce ideas. Not all of them will be good, but it's just brainstorming.
Also, I doubt the nations for Dom3k will be comparable with normal nations, since some might have incredible ships but horrible land units while some might have an incredible planetary army but practically no space-faring navy. Using the same basic averages (an average unit has 10 attack, 10 defense, 10 defense, etc.) would be a good idea though.