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Old July 29th, 2008, 06:07 PM
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JimMorrison JimMorrison is offline
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Default Re: Heroes (wishful idea)

Quote:
Endoperez said:
Quote:
Foodstamp said:
Something else you should know about #onebattlespell.

If you assign a #onebattlespell to a commander and he has the paths to cast the spell naturally, he can cast the spell throughout the battle even if the spell has not been researched.

For instance, if you gave an air 3 commander #onebattlespell for Thunderstrike. He could cast Thunderstrike throughout the battle from month one on, even though the nation had not researched evocation yet.
I'd just like to point out that this doesn't work out quite like Foodstamp thought.

First, the spell his caster was casting was researchlevel 0, school -1 when it was cast repeatedly.

Second, it was a summon spell. In at least some cases, #onebattlespell targets the caster. Understandably, casters Thunder Striking themselves dead before battle starts and you can see what is happening can be frustrating. I'm not sure when this happens, but I suspect no viable targets being in range is one option.

It can still be great tool, but it seems like I won't be able to use it to create a hero that could cast Petrify from the turn he showed up, even once in battle (unless I want him to petrify himself).

Well if the spell has a Range 100, shouldn't that pretty well resolve the issue? And you can make a new version of whatever spell just for that unit, that has a longer range, can't you? Though if there is some other predilection towards self targeting, then I don't know what to say - other than only use offensive spells if you can make the caster immune to them.
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