Re: Opfire (no, not about the draining problem...)
Thank you all for your replies.
You seem to defent the game's engines by providing
a) Alternative tactics that would help me gain advantage in my situation.
b) Saying that it's not that unrealistic.
To #1 I'll have to agree. That prooves SPMBT is pretty much playable and interesting a game.
As to #2, I can't fully agree with Shadowdrake, who wrote:
"Let's be honest, charging into the enemies guns is a bad idea anyway. Especially with T-72s vs M1A1s."
But I have more T72s (supported by T-55s) than my enemy has M1A1s. And what if I want to use this numerical superiority to fight the M1A1s? If I move all my tanks simultaneously towards the enemy he won't have ROF high enough to burm all of them fast enoght to prevent any fire at him.
Say, one Abrams is attacked by two T-72s. While he'll be aiming and shooting at one T-72, the other one will have time to shoot, even assuming T-72 needs 1.8 times more time to take the first shot than the Abrams...
And, what would you say is it were T-90s instead of the T-72s? Would that change the situation of my tanks being shot one by one before even having a chance to take a single shot? Op-fire from the M1A1s come first anyway, right?
What I mean is that the game engine does not allow to take this factor into accout (maybe no TBS do...). Also is doesn't account for recation and aiming-shooting times in calculating which unit shoots first if both of them has spotted each other at the same moment.
If I spot an enemy just half a second later than he has spotted me, I am afraid that will mean the enemy will shoot first, which is not very realistic if he has a slower gun mechanics...
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