Quote:
cleveland said:
Keep the non-magic combat the same.
My suggestion was to, at the beginning of each turn, have ALL mages from BOTH sides cast their spells in a random order.
It's simple.
It makes sense.
It's aesthetically pleasing.
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Okay, well that actually makes sense.

Anything that gets you closer to simulating simultaneous casting is definitely good in my book. And total side by side randomization of casting would surely be better than interleaving. Though I would think you'd still want -some- of the defender advantage left in place. If it's just the mundane troops that get to move first, that's the part that is easiest for the attacker to manipulate directly through placement and spell choice. I still think that defending casters should get some sort of distinct advantage, though something less than "cast a spell that wins the fight in the first round" would be preferable.
