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Old June 27th, 2008, 09:24 PM
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Default Re: Countering Master Enslave...

I think if it was 50/50 whether the attacker or defender went first, that would just reduce the defender's advantage to blind luck. Either he enslaves me and then fog warriors and rain of stones and I lose, or I do it and he loses. That's kind of silly.

Do you guys play SRPGs? The Final Fantasy Tactics series in particular allows your units to move based on a speed/initiative score. This would be possible using existing dominions stats (AP).

Basically at the beginning of each combat round, each commander and formation rolls 1d6oe + AP to determine the order in which everyone acts. So there it's random, but it's also predictable.

The unit with the lowest AP in a formation sets the formation's speed. Commanders have their own AP value. Unit composition would also become important. High morale infantry mixed with elephant would take their turn based on the infantry unit's AP value, etc.

Obviously this would completely unbalance the current game, but it sounds like that's what some of you are looking for.
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