Re: New mod commands
Top of my list of monster modding requests (aside from those just done) is #heat <nbr> and #cold <nbr> so we don't always have to give things heat/cold 3. That would be great. I suppose I should post that in the shortlist thread though.
These ones you've just done are super handy though. I'm going to make use of several of them right away once the patch comes out.
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