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Old June 20th, 2008, 09:04 PM

Coldshard Coldshard is offline
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Default Re: Thoughts on making \"luck\" equally attractive

Quote:
Chris_Byler said:
It seems to me that the simplest way to adjust order/luck would be to raise the event per turn cap to an amount that is unlikely to be hit in the competitive stage of any game - say 50 events per nation per turn. The non-scaling of luck/misfortune to large empires is no longer a problem; large lucky empires could potentially get several free buildings a turn along with a few dozen free units, substantial extra gem income etc. Large unlucky empires, on the other hand... well, let's just say it's a good thing you have that extra gold from order.

Replacing the militia event with X gold worth of some national troop (hopefully a reasonably decent one) would be a nice change, too. I'd much rather have 20 free huskarls, city guards, marverni nobles, or hastatii than 40 militia - and that's just the mundane troops.

Even a decent indy troop would be better than militia.
Yes! I actually view getting random militia and such to be a bad event, even if it is listed as a good one. A bunch of guys who arent good at fighting appear without a commander likely several provinces away from a front line or any commander that could go pick them up.. so basically it is just an income drain until I can waste turns picking them up and getting them killed
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