Re: Thoughts on making \"luck\" equally attractive
Both Jim and QM have good points.
Instead of making Heroes Tougher in the SC sense, maybe additional magic paths and/or sc killing abilities would make them treasured throughout the game.
Qm's point about not allowing a "tit for tat" balance could be effective to a degree as well, while preserving the tradition that turmoil has more random events than order(does it?).
Maybe if luck was increased to 7, and order decreased to 3,
then you would still have a fair gap of 4 percent. Of course you do not eliminate the problem of 3 order cushioning the blow of taking misfortune, but something is better than nothing.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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