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Old June 20th, 2008, 03:29 PM
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JimMorrison JimMorrison is offline
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Default Re: Thoughts on making \"luck\" equally attractive

You'd think after doing this 2000 times or so, one would know where to put things.


1. Actually, I disagree that heroes necessarily become somewhat obsolete later in the game. If more of them had high magic paths to make end game BF magics more viable, that would be one help. But the other thing, in my last random magic pick test, LA Pythium got a hero named Faglius. If you are not familiar with him, he is a very solid thug chassis, but he has 2 additional special attacks with Eyeloss and Heartfinding attached to them. Seems to me that properly geared, he could be a powerful SC hunter, and by extension I think if there were more heroes, and more chance to get them (a +1 across the board would be nice, so 1% with Misf1 and 7% with Luck3) would enhance their role in the game somewhat.

2. That's a neat idea! I've felt that your scale picks should add direct effects to your pretender. In fact, I think high magic should as well, like high F spreading heat from pretender, etc, though that's another thread.

3. I'm not sold on this one. I do like how in CBM, the balance of that synergy is pushed more in favor of the Luck scale, without completely removing the effect of "chaos and order" on random events. I think that rather than weakening the Order scale (by removing secondary effect), it might be more interesting to gameplay to simply strengthen the other scales a bit, such as CBM attempts to do.
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