Quote:
JimMorrison said:
As far as the RNG goes, I'm not totally sure I agree that there is some fundamental flaw beyond it being an RNG. *snip* Really though, random is different from chaos. It would be interesting if there was a chaos generator rather than a random generator, and it looked at what you had gotten, and increased the probabilities on a geometrically curved bias skewed towards what has been lacking.
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A high-quality pseudorandom number generator will produce numbers in the observation domain that are statistically uncorrelated with each other. That's about as good as you can do with stateful generators. It would not surprise me if Dominions had a weak pseudorandom number generator (JK is unlikely to have written one himself). I don't call that a bug, but it does mean I'm skeptical about certain kinds of empirical testing. Instead of one person recruiting 1000 Revelers and counting the random picks, I'm more inclined to trust the average of 10 people each recruiting 100 Revelers (in separate games) because the Revelers picked all on one machine may be correlated.
-Max