Quote:
JimMorrison said:
Fortunately, our wonderfully thoughtful and intelligent game devs saw fit to not make any one scale stand out sufficiently to make it absolutely necessary to a viable game strat - and that is why most of us are here now.
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I've never said you can't play a perfectly successful game with even the most unlikely and unsynergetic pretender design, but, just as if the scale were 15% a tick, there are good choices and worse ones. In any case, I don't think of imbalance as a disease that strikes certain games, more like a spectrum that every game lies somewhere along. Perfect balance is as unattainable as a perfect geometric figure, but it can almost always be improved on. In fact, in a game as complex as dominions, it would be rather shocking if some options didn't turn out much better than others, no matter how careful the developers.