Quote:
Agrajag said:
Hardly, as +10 per month would still take 85 turns (7 years) to reach just 850 (where Growth 3 can first make an influence according to you guys.)
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I don't really agree Agrajag. Not with the maths that I'm sure you have spot on

But the problem is completely depleted provinces which cannot ever again produce even a 1 resource mage. Even a tiny population (enough to give a few resources or even just one) would be a huge boost. Often being able to build a unit (scout/ mage/ leader - even over a few turns) is what you want out of a province rather than a troop factory. The pop death does not remove the indi mage sites but it can make them worthless, especuially if surrounded by other zero pop provinces.
So a change to making growth scales give the minimum population growth would be a huge and IMHO welcome change.
Of course you are correct that until 850 pop is reached the difference between growth 3 and growth 1 will be zero, but that is not what is so bad about the death dom of Ermor et al. Nor what is good about growth 3.
Growth 3 only really pays off in big pop provinces. A pop 20000 province becoming a 40000 one (after X turns) gives a big income boost. But a 2000 to 4000 jump is still not giving a lot extra even if in percentage terms the growth is the same.