Re: #start and #specstart under 3.17
The only thing I did was to open the scenario wih my text editor and resave it using that editor. Then I transferred it to the mod file.
The reason that I thought you were editing with notepad is that my text editor did not recognize your attachment and automatically open it. Notepad kicked in as the default. I believe that is the only Dom3 download that has done that to me. I would look there. I can't explain the conflict with 3.17. But I ran the scenario with 3.17, so once again I lean towards your editor.
I understand what you are trying to do, but for for some reason the way you are doing it doesn't seem quite right. On one hand it doesn't seem wrong, but it just doesn't feel right to me. I cannot identify anything exactly, because I don't make scenarios, nor do I have an alternative. It just seems to have some logical shortcoming. You need someone much better than me to evaluate it. That list of candidates is quite long.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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