Re: Issues With: The User Interface (UI)
Personally, I agree that massaging via the user interface does lack basic editing functionality.
Also, as we found out in the Kingmaker game, there is a message cap. If that cap is reached, which it clearly can, then all other messages are lost and scouting information, such as the strength and type of nearby indy provinces, is lost with it. Everyone in the Kingmaker is diving blindly into provinces with no information available all because over 21 nations in a 60 player game made a prophet.
Apparently each nation was informed about the declaration of the prophets individually and so individual message was created for each nation for each time this happened. I would be grateful if this feature could be removed with a fix somehow. Reevaluating world-wide messages as a single message rather then a message copied a number of times equal to the nations playing would be ideal. Though I'm sure this is prohibited by a great deal of existing software design and code work.
That said I would settle for a simply consolidation of prophet declarations into one message for each nation. So if one nation declared a prophet in a turn, it would appear as normal, but if two or more declared a prophet, then simply say in a single message:
X is now a prophet of Y.
Q is now a prophet of P.
<so on and so forth>
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