Re: Dominions Nations Evaluations ;)
EA Kailasa
Early Game Strength 2: Your sacreds can do a lot of damage, but everything that has a bow is able to kill you. You have the worst PD in game, so it is of no use agains raiders.
Mid Game Strength 5: Ghandaravas buffed with celestial music, are able to kill everything that is around in the mid-game, kailasa is easily the strongest midgame nation.
Late Game Strength 4: Nice 4 armed SCs with good paths for buffs, access to air, earth, water, fire, death, astral and nature magic guaranteed by national mages or summons, but death and fire coming very late. SCs are lacking HP. Sacred troops still effective. Nice nation for clamming.
Ease of Learning (SP) 3: sacred nation, but you have to place your troops right and use archer decoys to minimize losses. pretty much fixed research paths conj 6 for ghandaravas kinnaras then ench for arrow fend.
Ease of Use (MP) 2: very versatile lots of possibilities strength is hidden.
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