Re: Mass-produced Reanimating Priests: Exploit?
I can't imagine that this really matters. It seems terribly difficult to exploit. I guess the idea is to cast a Battlefield wide spell that deals damage to your own mages so that they'll come back as soulless, and then those soulless have to be immune to the spell or else they'll die.
Even if you did this with indie priests, they're only level 1 holy which means they could only reanimate corpses. Even playing Ermor, finding a buttload of corpses for a ton of priests is difficult and requires lots of pillaging, or micro moving those priests around.
I don't think this is worth the effort.
A good use might be killing off your own mages to make them upkeep free. If you could do that for 300-400 a turn worth of mages that could make a big difference in the long term.
Jazzepi
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