Quote:
Ironhawk said:
The Astral Duel makes me recall an idea that QM had a while back. A game of only capitals where all were interconnected. So you would come out of your gates and immediately be fighting massive capital defense and seige battles. Game would only last 12-18 turns I bet.
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I like the idea of games that only last 12-18 turns. Might be nice for a blitz... except for the amount of planning each turn might need. Or just a 1-2 week game. The artifact game seems like a fun twist too.
I've been thinking about balanced map designs lately. Here's an typical symmetrical map from Wesnoth that I've been thinking of imitating:
http://forum.wesnoth.org/download/fi...496c20f9d83e5f
http://forum.wesnoth.org/viewtopic.php?f=8&t=3483