[Reserved for excess.]
Oh, and the mod is essentially finished. Sprites are done, descriptions are done, spells are done, etc.
Only thing left is to tweak the costs, balancing, and beta-testing.
Should be ready for mass-consumption in 1-2 weeks.
Current Changelog (though it may be missing a few things):
Bugfixes include:
Added missing soundfx to weapons
Fixed spelling errors
Fixed missing holy tag
Changes include:
Removed "The Cornerstone" as a starting magic site (This spread order and gave astral!)
Removed "The Steel Ovens" as a starting magic site
Added "Ancient Forge" as a starting magic site
Added "Halls of the Underkings" as a starting magic site
Added "Helmsfire Order House" as a starting magic site
Rune Paladin is now capital only
Rune Paladin now uses a magical Greataxe instead of a halberd
Runepriest is now capital only
Runepriest is now called Rune Priest
Rune Priest now has 30% chance of higher magic
Rune Priest now has researchbonus 2
Helmsfire Paladin is now capital only
Helmsfire Keeper is now capital only
Helmsfire Keeper now has 30% chance of higher magic
Helmsfire Keeper now has researchbonus 1
All Dwarves now have darkvision 75%
All Dwarves now have mountainsurvival
All Dwarves now have poisonres 25%
All Dwarves now have maxage 250
All Dwarves stats tweaked
All Dwarves descriptions tweaked
All Dwarves now cost more
Paladin Orders now are more varied, powerful, and expensive
Stone King now blind
Stone King lifedrain upgraded
Woad Raider berserker from 10 to 4
Woad Raider now has swampsurvival
Woad Raider now has forestsurvival
Woad Raider now has a Throwing Axe
Stoneguard now has castledef 1
Stoneguard now known as Highborn
Gateguard now has castledef 2
Gateguard now known as Royal Guard
Stone Chief now has castledef 3
Stone Chief now known as Dwarf Captain
Dwarf Lord now has castledef 5
Dwarf Lord now has standard 10
Dwarf Miner siegebonus from 10 to 6
Underking now has standard 20
Underking now has castledef 10
Underking is now a multihero
Underking now casts Fanaticism
Underking now domsummon20 Royal Guards
Dwarf Clansman now called Clansdwarf
Dwarf Scout now called Dwarf Pathfinder
Dwarf Pathfinder description expanded
Dwarf Pathfinder is now a sailor
Dwarf Pathfinder now has a Throwing Axe
Bolt Thrower now has siegebonus 3
Bolt Thrower now has castledef 3
Bolt Thrower more like Castle Ballista
Bolt Thrower hits now scare troops in the same square
Bolt Thrower operator now carries tower shield
Bolt Thrower now has secondshape / unmanned version
Added castleprod 25
Province Defence now uses less Dwarf Militia
Province Defence now has Dwarf Hurlers
Province Defense now has a few Bolt Throwers
Province Defense now has Rune Acolyte Commander
Castletype capital is now Mountain City
Castletype default is now Fortress
Castletype farmland is now Castle
Castletype mountain is now Mountain City
Castletype swamp is now Swamp Fort
Castletype forest is now Forest Fortress
Temple is now #7
Clansdwarf (Battleaxe variant) no longer recruitable
Highborn (Axe variant) no longer recruitable
Expanded namelist
Completely New:
Weapon - Dwarven Throwing Axe
Weapon - Dwarven Crossbow
Weapon - Dwarven Pickaxe
Weapon - Dwarven Maul
Weapon - Runed Greataxe
Weapon - Helmsfire Greataxe
Weapon - Brand of Earth
Weapon - Brand of Fire
Weapon - Massive Mace
Armor - Dashing Hat
Spell - Hearthstrike
Spell - Earthfriend
Spell - Raven Spies
Spell - Runes of Abjuration
Spell - Mechanical Dwarves
Spell - Conjure Stormhammers
Spell - Prayer of Restoration
Spell - Touch of the Enduring Earth
Spell - Requiem of Final Peace
Spell - Battlecry of the Underkings
Spell - Assign Templeguard
Spell - Enervation
Spell - Call Battlerager
Spell - Forge Battlemaster
Spell - Cold Earth's Embrace
Spell - Discover Dwarf Fortress
Spell - Awaken the Fearless Spirit
Spell - Unleash Doombringer
Unit - Unmanned Bolt Thrower
Unit - Templeguard
Unit Summon - Mechanical Dwarf
Unit Summon - Animated Stormhammer
Commander - Rune Acolyte
Commander - Brewmaster (For the Dwarf Fortress Fans)

Commander Summon - Battlerager (For DND fans)
Commander Summon - Battlemaster
Unique Summon - Doombringer
Starting Hero - Eternal Guardian
Hero - King of the Ravens (A1 mage, spy, gemprod 1 air, flyer) (For Tolkien fans)
Hero - Geomancer (E3 mage, gemprod 1 earth, always has a lesser earth elemental in battle)
Pretender - Loremaster (Hybrid Sage class pretender)
Pretender - Son of Mimir (Titan class pretender)