Re: suggestion for the distant future
Breakdowns and getting bogged down by unsuitable terrain are great ways to throw in some randomness to the game. I'm as frustrated as anyone else when a tank ace sinks up to his hull in mud, but it does cause some re-thinking on the battlefield. I've had to change almost my entire attack plans on occasion because of units becoming stuck at the worst possible times. In my opinion, breakdowns are one of the key features that allow some scenarios to be replayed over and over again and still be interesting.
By the way, I've also won a battle handily only to discover at the end of the battle that multiple KV-1's were wallowing behind the lines and couldn't join the fight. Oh happy day!
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