Re: vengeance of the dead, how it works with 1000+
I agree that death is part of the game. The death at turn 75 thing is, well, inelegant. And perhaps a bit too arbitrary. Past a certain kill count, it turns VotD into a Mind Hunt that specifically targets that SC you really want to kill instead of the chaff commanders surrounding him, and the casting mage can't even be caught and Feebleminded by other Astral mages. All for 3 gems.
Actually, you might not need the assassination flag to disable retreats. Just tell the AI 'if the province has no neighbours, don't retreat'.
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