Quote:
kasnavada said:
You have refused the solutions because you do not like them, not because they fail to achieve the wanted result : "getting rid of the unlogical kills caused by time limitation", which cause the problem here. Maybe I should have stated the objective of the solutions I proposed before. I simply thought that vengeance of the dead before the time limit causes no problem, and that the combinaison with the time limit causes the problem. Therefore I set out to destroy any way I can that time limit.
|
The problem is that you dont seem to understant where the problem lies. The only problem is vengeance of the dead, not the turn limit, period.
There are NOT unlogical kills caused by time limitation anywhere in any other moment. At turn 50 the attacker RETIRES (not die) and in turn 75 the defender retires if the attacker havent done so (he might be paralized for example). They dont die, so there is no "unlogical kills" needed to be solved. You are messing with an akward solution that requires to change the game mechanics (like no recruiting, or taxing, a province) to solve a problem that does not exist. The only problem is that, during VotD, the attacker does not retreat as it is supposed to do, period. So fix the VotD, not the entire game
Quote:
Now, tell me, what in the concept I propose is so flawed that it doesn't "work".
|
It would need an entire encyclopedia, but i will state just a few.
In your example you conveniently made the fighters attack a third uncontrolled (Since both attack it) province. What if one of them is attacking a province controlled by another player? The province go "uncontested", as you said. Fine. Now we have a capitol from one of the players "uncontested".
More problems: it _IS_ perfectly possible to produce an infinite battle, even with reinforcements. Several SC builds can be done that they cannot die in 50 turns. That will, still, stale the game forever.
The whole "no need to sleeep item" is a complete non-sense. First, not every character would have it equipped before they enter in a locking battle, mainly becouse they might not know that the battle will be locked. If you mean that everybody has such items "freely", well, then you have just erased Vengeance of the Dead from the game (As the spell attacks you while you sleep, its a nightmare).
Your proposal is complicated, absurd, destroy the suspension of disbelief, is unthematic, do not really resolve the problem of VotD (one month sleeping? ), it's akward and weird, will provoke more bugs and problems, it still might produce infinite loop battles (VotD with a SC that only does poison damage -the UD are inmune- and has more than enough regeneration and protection to be unkillable in 50 turns, just to point an easy one), do not have any single adventage over a hard cap turn limit, is hard to implement, and is just copied from a different game that has completelly different basis.
In short, it sucks. I'm sorry if i burst your bubble, but the idea you thougth was so awesome, is not so awesome.
Feel free to answer or not, i wont waste more time to restate that your idea is not worth it, the hard cap limit is 1000 times better.