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Old March 26th, 2008, 02:43 PM
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Default Re: vengeance of the dead, how it works with 1000+ ?

Quote:
triqui said:
Is the game stalled at round 75? I die? (i guess the ghosts dont run or break morale in round 50, do they?)
It's my understanding the undead from the dream do not flee at turn 50... thus at turn 75 your mage/commander flees and is auto-killed.


This has a few issues which are just logically wrong:

1) Being auto-killed while fleeing during an assassination. Historically and logically incorrect.

2) Successfully fleeing during a dream should at worst cause the target to awaken... maybe with the battle fright affliction.

3) Killing these undead within a dream should not count as kills. This results in one soul being doubled or tripled and appearing in future VotD castings.

4) The battle turn limits... as I understand are 50 the attacker retreats, 75 defender retreats and 100 all attackers are killed. As computers become more and more powerful it would be nice if us gamers had the option of adjusting the battle turn limits. Currently every game we play has this all powerful organized union which forces non-golem attackers to retreat at 5pm... and then forces non-golem defenders to retreat at 8pm. I hate this organized union.
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