Thread: PZIVB AP Use
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Old March 15th, 2008, 07:49 PM

Charles22 Charles22 is offline
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Default Re: PZIVB AP Use

Quote:
DRG said:
This question has been brought up many times in the past. Basically it boils down to the game is smarter than you think it is. The "AI" can calculate if the HE ammo, which is more numerous, has an equal or better chance to damage a tank at a given range than it's AP ammo does and if it decides it has an equal or better chance with the HE it will save the AP and fire the HE.

Don
Thanks DRG, I thought I had read something like this before, but couldn't recall it for the world. You do, however, see how in this case it's thinking is not well founded. Perhaps it's propensity to have a HE shot which penetrates at a 2, has just been terribly unfortunate in this case. I have not seen a single two hit in any of these PIZVB HE shots (at least 80 rounds fired), but maybe a couple of 1 damaging shots, if indeed it would had hit the top they might damage.

The funny thing is, I thought I was imagining things on another front. I am in a delay against the Poles, something very unfamiliar to me. When on the attack against the Poles, as usual, the short ranged AP shot (actually the computer making adjustments as you explained)of the 75L24 is hardly noticeable, but if a defensive action it hurts very badly. It just so happens an entire sector of my front's sole AFV presence was nothing but PZIVB's which made this even more profound. But the weird thing is this. The Poles act as though they're going to run you over with all that armor, and then, mysteriously, as though they saw your OOB's, they halt, or dance around, pretty much a hex out of reach of the AP shot. They did the same thing with the 37L48's on the PZ38's I have elsewhere. They know when that AP shot is going to go just to the level where it gets that one more point of damage and will stay beyond it (though in hte PZIVB case it as a matter of avoiding the AP altogether). It's really quite hard to believe. It causes something of a change in tactics, particularly since standing still unlike as in a assault battle, gives me no defensive advantage, to then advance at least one or two of the tanks up so that some penetrating shots can hit the front units. Pretty wild.

Though I don't like them waiting just beyond the AP shot like that, I have seen some other AI behavior which is quite unbelievable, but very good nonetheless. For example, I had a platoon of flame thrower engineers guarding what has become the central part of his attack, in some woods. I had a spread where there was only one engineer that would likely face the enemy alone. He destroyed the first two units (AFV's) that tried to get in there. Not a single units has tried to go there since. Rambo and then some; he's got them scared!

One last thing. Isn't it true that the opfire flitering isn't available to the AI? That's too bad if true. I feel somewhat gamey by using it if the AI does not, but it is a great system noentheless, or at least the conceot is, as whether it's gamey or not, I am at least doing a little experimenting with it. It's so a powerful feeling to be able to tell your opfire pretty much what to do in all circumstances, which if it worked for the AI too, makes for quite a decisive edge in gameplay between this product and SPWAW. I guess at least PBEM guys will have a field day wit it.

Have you had much feedback on the filtering, does it seem to work for the human players very well?

Thanks again.
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