Re: Balance opinions
I chose 'but conceptual balance mods makes specific changes that outweigh any improvements'. I believe we had a talk at Mirc about magic crafting changes - making boosters more expensive and thus only available to certain nations reduces diversification possibilities, which is a bad thing. Not only does it mean that many nations are stuck with semi-useless astral 2, less strategic options means less fun. And buffs to the least used spells etc dont compensate for that loss, no way.
Which is a shame, for I liked some of your changes. Jaguar warriors being more expensive, for example.
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