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Chris_Byler said:
Growth is anti-thematic for Abysia. They shouldn't need to take it (and can't afford it).
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Thematically they shouldn't need growth. Realistically, old age has hindered Abysia so if you want to use those old mages you take growth. There's plenty of indy mages with old age too & I've noticed the better longevity when I take growth. Growth can also be good for income and bloodhunting. There's more than one way to play a nation.
Quote:
Chris_Byler said:
Chest wound, too - that nasty hacking cough. And limp. Actually, lost eye or blindness is appropriate too - cataracts, which there was no nonmagical way to treat in the time period covered. (A nonfunctioning eye is the same as a missing one from a gameplay perspective - you might as well gouge it out and replace it with an Eye of Aiming/Void.) Crippled could represent broken legs/hips that healed badly - the old have brittle bones and there were few nonmagic means of making them heal properly. Ditto armloss - a useless arm is as bad as a missing one.Even mental afflictions like battle fright or feeblemind could represent senile dementia.
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Some of those are more of a stretch, but sure anything to make Abysia more playable.