Re: A quick intro to Bayes rule
Hmm... interesting. With that priority score above...
0/0 = 64
1/0 = 48
2/0 = 32
3/0 = 16
0/1 = 36
1/1 = 27
2/1 = 18
3/1 = 9
0/2 = 16
1/2 = 12
2/2 = 8
3/2 = 4
0/3 = 4
1/3 = 3
2/3 = 2
3/3 = 1
#/4 = 0
4/# = 0
So, the very lowest priority is hunting for ultra-rare level 4 sites. Fine, that. I don't like the rest of it because its not very intuitive. But I do like the results, even if I can't predict where it'll search easily. But the auto searching isn't about predicting anyways. The way the numbers fall is fine enough by me.
I would put in a few additional variables. For Dark Knowledge, for instance, I would heavily favor land provinces over water provinces, though there are a few possibilities...
As there are currently zero underseas blood sites in the game, I'd set the priority to something like 1, (if I boosted all other scores by one, so this would be the lowest). This would allow mod-sites to be found eventually, while keeping in mind nothing will likely ever be found underwater - and they'd be searched dead last.
|