Re: commander type/unit type
hmm I found those in the province editor of someone (though I still dunno how the semi randomizer needs to work)
anyway
#allowedplayer 21#allowedplayer 22#allowedplayer 26#allowedplayer 46#allowedplayer 47#allowedplayer 48#allowedplayer 66#allowedplayer 67
#land 91#setland 91#commander �844"#comname �Ygg the Mountain�#bodyguards 5 �845�#units 10 �845�#units 20 �842�#units 5 �785�#units 20 �300�#units 80 �541�#units 30 �1085�#randomequip 4#commander �844"#comname �Agg the Iceberg�#bodyguards 5 �845�#randomequip 4
#land 1#setland 91#commander �844"#comname �Wenn Wintercold�#bodyguards 5 �845�#units 10 �845�#units 20 �842�#units 5 �785�#units 20 �300�#units 80 �541�#units 30 �1085�#randomequip 4#commander �844"#comname �Fir the Frozen�#bodyguards 5 �845�#randomequip 4
that is what I WANTED to add to the basic file
so
1. what is wrong with the army (it doesn't appear)
2. is there a way to bypass the fact that each of the water races (3 EA/MA and only 1 LA!!) can be used only once each game. I never really noticed all races could be used only once.. and for a water map of 153 water provs and 27 land provs you should be able to play with 5-8 players IMHO
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|