Thread
: Mod
Updated: Drives 'R' Us v4.1
View Single Post
#
8
September 2nd, 2007, 09:18 PM
sgqwonkian
Sergeant
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
Re: New Mod: Drives \'R\' Us
Ah, yes a couple of the missile pylons were non-functional in version 1.0. Got them fixed in the 1.1 version (which is in it's own separate thread on this forum) plus several other improvements.
I'll attach it to this post too so you don't have to go hunt for it.
Attached Files
547424-drivesrus.zip
(1.32 MB, 753 views)
__________________
WW:RTIS & modding:
http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff:
http://transitivegaming.blogspot.com
sgqwonkian
View Public Profile
Send a private message to sgqwonkian
Visit sgqwonkian's homepage!
Find all posts by sgqwonkian