Re: Missile troop order/protection questions
> My theory is that this gets the thug/commander to re-consider his target each
> turn, which helps him adapt better to changes in the first six turns, rather than
> chasing whoever was closest on turn 1 or turn 3. I'm not sure my theory is
> entirely valid, though.
It's my theory as well, and it has worked fine so far. When the thug is quickened,
and holding a frostbrand, you'd be amazed how quickly the offending fliers rout.
Except that I have him on hold for two or three turns, depending on who attacks, so
that he does not go after chaff, and attacks the overflying/flanking units instead.
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