Re: 11nations mod
About dwarves: the name "bad dwarves" is not really serious actually, i was just being silly. "Dark dwarves" could be more more correct (i think i named the dm file darkdwarves.dm or ddwarves.dm). Anyway, the nation has a name and it is "Grundenkash", which doesnt mean really anything but sounds kind of... unfriendly. The good dwarves nation is "Khaz Durok", i tried to come up with something more traditional, and the "Khaz" stuff is common to a lot of standard dwarf lore.
About the venerable warriors, i wanted them to be elite, but in a different way from the iron guard and king's guard. The idea is the following: they are old, and that, in my interpretation of dwarf physiology, means they are physically stronger and tougher (= more STR and HP). However, their reflexes slow down a bit, hence not very high ATT and DEF. Just an interpretation, I will think about a possible stat change.
I am also thinking about some improved version of axes and/or hammers, as PvK suggested. Revised gcost and other issues like helmet for tunnel fighters are also in my list.
When i'll have more time to sit down and write, i'll probably start new threads about some of the nations in this mod (the less "plain" ones), so that we can have a more serious chat about them. I'll do that at least for dwarves, dark dwarves, vampires, dunmer and black moon. Right now i am fixing bugs here and there.
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