The Scriptable AI is something I didn't even think about. That IS a good idea. Especially since the game isn't real-time, scriptable AI works great.
Quote:
MaxWilson said:
Statistical AI could be as simple as observing that "when I take both death-3 and misfortune-3 (as Bandar Log), my empire dies 30% faster. Bad combination, stay away."
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So you mean, between games, the Game would try to figure out what works and what doesn't? Seems like it'd just be easier for the devs to hardcode in good combinations, and choose which combinations to avoid, Instead of spending a bunch of time writing Statistical stuff.
The other (more useful) learning AI would continually check throughout a game: "Hmmm, Nation X keeps dominating me with lots of blessed units. Switch production and research to a bunch of Battlefield Mages". But that requires alot of coding itself, and you either have to script in specifically what changes it would make and end up with a inflexible system, or write a Very flexible system which would be unreliable and difficult to code.