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Old April 30th, 2007, 05:22 PM
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Default Re: 60 Player MegaGame Discussion Thread

Very hard research sounds good to me.

Dr. P's bidding system sounds interesting, but I think getting this thing organized is already going to be difficult. I second the suggestion to wait for the patch, we can start organizing now.

You probably want to state up front a policy on staling (are you switched out after 3 consecutive stales?, etc). With 60 people, somebody is always going to be staling, people are going to just disappear, etc. Also, you might want to set a time for the game to start if all slots don't get filled "we'll start when we're full or next Sunday, whichever is first"

I don't personally care if Arcane Nexus is banned, but a few of the globals are going to be more powerful than they usually are because of scaling. I'd imagine it wouldn't be too hard to get 10-15 players (or more) to pool gems for a dispel on anything that looks too threatening. My guess is this will be a self correcting thing. The thing with AN is any MP game that you can get it up and keep it up, you've pretty much won already anyway so it just speeds up the cleanup.

I don't think having people play more than one nation is a good idea. That might be fun in another game but we're already doing something quite different here so I'd suggest doing one thing at a time.

Yeah, it is a bit different with such a potentially long term game. It might be better to do a first come first served approach so that people signing up could pick from what's remaining. The down side is we might have trouble filling in the last few nations that few want to play, but the up side is that the people playing will be more satisfied with the nation they have and more likely to stick it out for a longer time.
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