Quote:
Gandalf Parker said:
You cant really change how the AI thinks. But with map commands you can build an AI nation that makes better use of the AI brain.
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One really strong benefit within Dominions_2 was the #startspell command where a non-blood nation could be given two or three specific blood spells, a powerful non_moving blood caster and a few magic sites with blood income. As a result you'd be pleasantly surprised from a stronger AI opponent.
UNFORTUNATELY... in Dominions_3 the #startspell command is broken because it only works for ONE turn!! Based on the progress things are getting fixed it looks like my favorite map command will remain broken in Dominions_3.
