Re: Atten Devs: AI (Rules-based dynamic scripting?
Prior to hosting, the game could check the incoming .2h files against the .trn files that were sent out. Most everything should be the same, and what's different should be accounted for (or accountable for) by what's being hired, cast, forged, etc. I know something like this already happens when cheat detection is turned on, though I'm not sure how thorough it is. With that in place, it would be impossible to cheat on the client side. I'm not so concerned about cheating by the host; there are already plenty of ways the host can cheat, especially with the master password, and it hasn't been much (or any?) of an issue. Besides, we don't need the fthrland format to play with external AIs. We just need to know how to read a .trn and write a .2h. It would be such fun... Come on, Illwinter! Let us AI nerds play!
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