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Old March 14th, 2007, 09:56 PM

Evil Dave Evil Dave is offline
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Default Re: Atten Devs: AI (Rules-based dynamic scripting?

Quote:
MaxWilson said:
3.) the strategic space is *huge*, with many different and interesting counters possible to any specific tactic, so even a fairly dumb hill-climbing search may stumble across a good counter to, say, E9N9 Niefelheim (e.g. race for Alt-6 and Iron Bane).

Dominions' complexity is what I'm worried about with this method. The tests they ran were relatively simple (see section 6.2 starting on p26), but yet the AI took on average 20-30 battles against unchanging opponents to beat a static AI (table VI, p38). Given the much larger number of categories of spells, I'm not sure the AI could learn to counter players' tactics.

Still, since it looks like a genetic algorithm, it's probably the best approach there is for Dom3. I think it would be worth trying for some simple cases to see how well it does against the current tactical AI. (If the game has the right hooks, of course...)
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