Re: Atten Devs: AI (Rules-based dynamic scripting?
You cant really change how the AI thinks. But with map commands you can build an AI nation that makes better use of the AI brain.
With mod commands you can change just about everything. Remove units and spells you feel its using too much, patch weak points that are too well known and abused by players, etc etc.
Its not really a bad AI (IMHO) but the random generation when it sets up a nation makes it rare that you get one where the setting choices match that nations best abilities. Manually making an AI would tend to work better.
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