Re: MapGen alpha release!
As a rule it produces nice output.
However, I think that the topography (that produces oceans and mountains) is a little off.
It never produces cliffs (so no coastal mountains) and it seldom produces large, unbroken blocks of land. It looks like post-glacial terrain (lots of narrow lakes) even with the water-content set to the minimum.
It'd nice to make maps, for example, with one, roughly circular lake in them. Maybe just a few different fractal algorithms? The code that generates the land maps in Civ IV is freely available (as python code) if you want to take a look at some alternative fractal math.
This is something of a nitpick, obviously, and I'm not suggesting it should take priority over the other features you have planned. If you set the water content very low you get nicely balanced maps.
Keep up the good work!
--TNDP
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