Quote:
HoneyBadger said:
I guess I'll give it a try...
Name: Caldera
Required terrain: volcano
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There's no "volcano" terrain type in dominions.
Existing terrain typesn as shown in the dom3 official map editor are :
"small"
"large"
"sea"
"somewater"
"mountain"
"swamp"
"waste"
"forest"
"farm"
"nostart"
"manysites"
"deep"
"cave"
"edgemount"
There's also those "hidden" terrain types :
"firesite"
"airsite"
"watersite"
"earthsite"
"astralsite"
"deathsite"
"naturesite"
"bloodsite"
"priestsite"
Their exact effect is not fully known, but it is supposed that they increase the chance of a magic site of the corresponding nature (the same way a forest increase the chance of a nature site for exemple)
Note that those types are already used by the random map generator : when you see a province with a small icon that doesn't match the usual terrain types, its's because the province has been set with one of thos 'hidden' types.
For exemple, sometimes you get a province with the type 'firesite', and the random map generator draw on the province ... a volcano
So we say that this province will require the terrain type "firesite" ?
Maybe both "firesite" and "mountain" ?
Quote:
Commander type: Lord of the Forge with Dwarven Hammer, Rod of the Phoenix, Black Steel Plate, Amulet of Anti-magic x1
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Woaow such a big guy ...
(do you want him with increased magic too, or just the base F1E1 ?)
Quote:
Bodyguard type: Cyclops with Black Steel Helm, Black Steel Armour, Black Steel Tower Shield, Piercer X4.
Bodyguard type: Iron Dragon x4
Bodyguard type: Golem with Eye of Aiming, Bow of War, Amulet of Protection Against Missles X
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<cough> ... only commanders can be equipped with magic items, units set as bodyguards/units have no custom slot and came with the standard equipment.
But of course there might be several commanders in the province.
Do you want for exemple you Golem to be added as a commander ?
Quote:
Unit type: 16 fire elementals
Unit type: 16 earth elementals
Unit type: 16 air elementals
Unit type: 16 water elementals
Unit type: 16 devils
Unit type: 80 magma children
Unit type: 160 imps
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Water and air elementals ? I would think that such a province would only have fire and earth unit.
Whatever, that's a lots of units, so the province will be very hard to take, even late game. For such a province, a fixed fire-4 site would probably be a great idea.
There's not way to have a *province* give an item when you take it. However, when you kill a commander with magic items, and win the battle, there's a chance that your commanders (if they have the corresponding slots free) will get some of those items (the greater the item (in teme of construction research level), the higher the chance)
So currently if you kill the Forge lord and take the province in the same battle, you have a chance to get parts of his equipment.
If you want a chance to get a hellsword, just equipe one commander with it.
Quote:
Anvil of Daylight-plus25% forging bonus, increases Heat and Growth in province.
Eye of Rhuax-increases heat in province, produces 1 fire gem per turn, fire mage: enter to recruit magma children
Devil's Chimney-increases heat, turmoil in province, produces 1 fire gem per turn. blood mage: enter to recruit imps
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I suppose those are 'custom' magic sites ?
From what I know, forge bonus can be modded on an item but not on a magic site.
Moreover, while it is possible to mod magic sites and then use them, it would meant that the province would require a separate mod else those sites wouldn't be available.
You should instead chose existing sites , see
http://www.dom3minions.com/docs/sites.txt for the list.
If you have question about what is possible or not I will be glad to answer.