Re: SE5 Modding: Variable and functions wishes
Yah, but that could mean creating a ton of extra requirements for each ship.
At any rate, being able to add new vehicle types would mean that we could more specifically specify which weapons can target which ships, too. Say you wanna make a special ship that can only be hit by a certain weapon, etc.
Not saying there aren't other ways to do this; there usually are. I'm just saying it would make the whole thing way easier and less formula'ish.
By the way, anyone know how the Range Formula for component abilities is supposed to be used?
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