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Old January 12th, 2007, 02:31 PM
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Maltrease Maltrease is offline
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Default Improved Multiplayer

Sometimes I get really anxious for the next turn in a multiplayer game and it is hard to wait until everyone else finally gets around to submitting their turns.

Maybe with the next patch it would be possible to play a multiplayer game as much and whenever you want without having to wait on the other player to submit there turn.

Of course I don't want to play against any AI. I still crave the clever tactics and diplomacy that only a real human opponent can provide. The game would need to know exactly what each player would have done if they submitted their turn on time.

Since I manage programmers for a living I know this actually wouldn't be very hard. In fact I even started the process for Illwinter.

Pseudo code:

function turnGeneration() {
...
if(opponentTurnExist) {
//use submitted turn
} else {
generateExactOpponentsTurn();
}

//TODO write generateExactOpponentsTurn()
...


Hopefully this will get added. Because it would really make the game a lot better!
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