Thread
:
Modder's Guide
View Single Post
#
10
January 10th, 2007, 03:49 PM
Psientist
Sergeant
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Re: Modder\'s Guide
Thanks!
While we're at it (aren't I demanding?), is there any way to give special (e.g. spell) attributes to monsters and items?
For example, certain deities summon allies over time, and lots of magic items duplicate effects of spells. But there doesn't appear to be a documented way to create a new pretender or item that has spell attributes of the Modder's choosing...
__________________
Mytheology Pretenders and Spells Mod v3.05
Antilarium Metamap Project v4.01
Pretender Cost Calculator
Photoshop CS3 Random Map Generator Action Set
Mod Scanner Application - Dynamic Manual Supplement
Psientist
View Public Profile
Send a private message to Psientist
Find all posts by Psientist