Re: Conceptual Balance Mod 0.92
I asked quantum to change his mod, because he needed to release a new version anyway and the needed effort is pretty much zero if you just do a simple find and replace for 770 to 760 or whatever. Seems he hasn�t done so.
So I don�t really feel like releasing a new version of my mod just to fit qm�s, especially since qm still hasn�t even made a list of newmonsters/weapons he has used in his mod.
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