Re: Testmod/-map for combat tests/checking spells
Thanks, i had something equal in Dom2 and its very useful.
Funny:
Hosting my first turn took about 5 minutes on my laptop because i had a battle and each battleround needs 30 seconds.
Viewing the turn i saw that some randoms attacked my hundreds of Air1 commanders. Its quite fun to see when all the commanders cast Air Shield.
Maybe you should add a fortress so there can't be any battles.
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