Re: Construction Resources Balancing
The hard part will be ensuring that any delayed rads spending on a mineral-heavy ship, dosen't delay work on a rads-heavy ship immediately after it in the queue.
If I have a 5000/1000/1000 ship, and a 1000/5000/5000 ship, for example...
Then will a 2k/2k/2k build rate planet finish them both in 3 turns?
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