Construction Resources Balancing
Would you like the construction system changed so that a ship/unit/facility costing more in minerals then organics and radioactives doesn't consume all the organics and radioactives in the first few turns of construction? Instead have the consumption spread over the entire duration of construction time.
It causes two problems as is.
1: If you cancel a large build order you will waste resources. This means you either don't Q large build orders or you bit the bullet when you want to change it.
2: The uneven spread of the resources over the construction time of large build orders eats into your reserves forcing you to have large reserves or spend extra time splitting the build order into smaller ones.
Example:
I would like to start my game by adding a order of 15 colony ships and cancel them when I can build mines/mine layers but instead (so I don't waste radioactives and organics) I add 15 orders of 1 colony ship. That is about 14 more double clicks then I really want to deal with.
If you would like to see this changed please post or email Aaron.
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